Tournament Winning Decklists
Each of the decklists below has won a 50€ Budget Tournament.
Many winning decklists are no longer 50€, as the prices of the included cards changed. They were 50€ at the time of their respective tournament.
Find the decklists by clicking on the images.
A fully dedicated control deck. Its goal is to starve its opponents of resources and then win the long game through Approach of the Second Sun.
This deck is so committed to spamming sweepers that it doesn’t play a single creature. Instead it’s filled with egg artifacts to cover its in-between turns and help find even more removal.
Elminster himself is immune to the vast majority of sweepers and creates necessary card and mana advantage in long games. His high loyalty also makes him very difficult to take down.
A Rule of Law beatdown deck. It swarms the board with creatures that protect and buff each other, accompanied by a few select stax pieces that limit its opponents actions.
Kutzil, Malamet Exemplar then provides the necessary card draw for the deck to maintain aggressive tempo while also circumventing the potential issue of the deck getting locked out by its own Rule of Law.
Creature decks are often vulnerable to sweepers, but this deck excels at keeping its board alive.
A midrange value and combo deck. Using a range of graveyard and land synergies, this deck aims to get a huge mana advantage before smoothly pivoting between a beatdown and combo finisher.
Its combo lines are complex and use multiple cards, sometimes as many as 5 or more. This carries an unexpected advantage, as it allows for a huge range of redundancy that makes it difficult to interact with.
Six enables this gameplan by turning the graveyard into a massive toolbox and is also a necessary combo piece.
A duplication combo deck that tries to assemble various interpretations of the classic Kiki-Jiki, Mirror Breaker + Felidar Guardian combo.
Ghired, Mirror of the Wilds enables this by turning a large range of cloned creatures into instantaneous game wins. This is particularly threatening in longer matches, as he can come in for a surprise victory at any time due to his inbuilt haste.
Aside from that, this deck has a wide range of card advantage options, alongside strong interaction and some stax.
A Rule of Law tempo control deck. This deck aims to flood the board with cheap evasive creatures that are then turned into mana advantage by Derevi, Empyrial Tactician.
Using that mana, the deck wants to place a Coastal Piracy effect on the board, which provides seemingly endless card draw. From here, it plays a Rule of Law effect to limit what its opponents can do to respond.
Once all pieces are in places, the deck spams Counterspells at anything that threatens it chokehold, while knocking players out of the game one by one through combat damage.
A midrange control and combo deck centered around Malcolm, Keen-Eyed Navigator. Filled to the brim with interaction, card draw and combo pieces, it aims to assemble one of many different interpretations of the Glint-Horn Buccaneer combo—primarily by turning similar creatures into pirates.
Kediss, Emberclaw Familiar allows the deck to fuel its greedy card advantage plan by providing it with huge bursts of mana.
This is a deck that specializes in explosive turns while always being ready to respond to opposing win attempts.
A voltron prison deck. This deck aims to lock out the table from progressing their gameplan by using cards like Rule of Law, Cursed Totem and Stony Silence. It then handles problematic creatures with Pacifism effects.
Using auras as creature removal triggers Light-Paws, Emperor’s Voice, who then searches out whatever is necessary for the current situation. Sometimes that’s more removal and stax, often it’s a buffing piece that will slowly but surely turn Light-Paws into a game ending threat that kills players by herself. This is a deck full of interaction that itself is difficult to interact with.
A turbo combo deck. This deck aims to cast Pantlaza, Sun-Favored, which then discovers a flicker creature like Felidar Guardian. This creature then flickers Pantlaza, triggering it again. This continues until Pantlaza eventually finds Eldritch Evolution, tutoring Kiki-Jiki, Mirror Breaker onto the battlefield, setting up the classic Kiki combo.
This deck doesn’t include any cards with a CMC less than 5 that don’t contribute to the combo line. Should it hit Eldritch Evolution first, Trumpeting Carnosaur acts as a replacement discover creature that still finds all necessary pieces.
This is not the original decklist. Unfortunately, the original decklist wasn’t saved.