Six
A midrange value and combo deck. Using a range of graveyard and land synergies, this deck aims to get a huge mana advantage before smoothly pivoting between a beatdown and combo finisher.
Its combo lines are complex and use multiple cards, sometimes as many as 5 or more. This carries an unexpected advantage, as it allows for a huge range of redundancy that makes it difficult to interact with.
Six enables this gameplan by turning the graveyard into a massive toolbox and is also a necessary combo piece.